Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGPwW-3eZtd-D43W5-x8v4U-fRFZG | 26/21/1 | 72.8 | 1.17 | 2026-07-03 14:09:15 · 45m 40s | |
| CSGO-qTpSX-LaHFd-apUGY-LFY9u-KNc7L | 19/15/4 | 93.0 | 1.37 | 2026-07-03 01:53:49 · 31m 31s | |
| CSGO-VJdsV-xWZCf-5rrUc-EeqyO-tGvjN | 33/10/3 | 161.3 | 2.53 | 2026-06-25 11:31:36 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.