76561199654549269
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.8%Peak single-match outcome anomaly 20.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wNBNu-AR6qR-H56rE-XSixL-kHBxH | 16/18/3 | 81.2 | 0.99 | 2026-07-08 19:16:06 · 32m 31s | |
| CSGO-F9cKD-pPHB7-ktWhy-Q7UUG-W9qRP | 15/22/7 | 68.9 | 0.76 | 2026-07-05 15:57:01 · 53m 14s | |
| CSGO-36Z48-smyjY-ZWJfL-tjUEG-moyHL | 13/20/7 | 75.6 | 0.87 | 2026-07-05 14:56:13 · 38m 14s | |
| CSGO-oovc6-YTXu8-qLoHz-YqZsf-cEbJD | 21/17/11 | 100.8 | 1.33 | 2026-07-05 00:42:56 · 39m 13s | |
| CSGO-8dxuw-wA5Yd-sdRUy-YGRfj-WXEFN | 12/16/5 | 66.5 | 0.86 | 2026-07-04 23:57:58 · 27m 45s | |
| CSGO-h9dvn-T2cfs-yt6EC-cs8EL-Vb37M | 15/18/10 | 86.5 | 1.04 | 2026-07-04 22:46:44 · 42m 29s | |
| CSGO-ZYdyn-rZPPu-v95uK-XieqF-NcHLH | 17/19/7 | 77.0 | 1.14 | 2026-07-04 22:00:26 · 36m 46s | |
| CSGO-K9Eh2-Ee2Gq-RF3kh-QcHn6-myBcO | 22/14/2 | 104.6 | 1.50 | 2026-07-04 14:13:22 · 34m 35s | |
| CSGO-i9MFy-rmdMB-dL8wT-7h7pC-bp8eD | 21/21/6 | 83.0 | 1.07 | 2026-07-04 13:17:21 · 49m 52s | |
| CSGO-Pcjn5-xUEwY-CWfEa-OSCqT-ym7SA | 11/21/8 | 57.5 | 0.63 | 2026-07-04 06:20:07 · 40m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.