Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-keDTW-wNAsp-xRBY2-KSsky-KWtrD | 21/14/4 | 135.1 | 1.79 | 2026-07-04 19:09:17 · 32m 16s | |
| CSGO-BRhxw-Pkj9Z-uPJ3R-JHna8-GAzpH | 14/14/6 | 78.8 | 1.16 | 2026-06-30 14:50:30 · 31m 23s | |
| CSGO-pREyK-PRC95-A6upC-hrXaj-djEuA | 15/15/4 | 76.1 | 1.16 | 2026-06-28 07:44:45 · 36m 3s | |
| CSGO-aZSeJ-xwwTL-XLu2x-5xnsp-MOBJC | 17/15/5 | 92.6 | 1.30 | 2026-06-28 07:07:17 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.