Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BZFdw-KNG7H-c2BUx-VQqOr-oCi5P | 13/20/5 | 60.7 | 0.77 | 2026-07-02 21:02:57 · 32m 44s | |
| CSGO-o5iYa-M43XL-uxspk-2obPe-ZjenL | 14/19/2 | 94.8 | 0.84 | 2026-07-02 20:24:23 · 29m 34s | |
| CSGO-Bhv6Y-JLE3N-uafip-bCcjD-EdWXC | 6/17/1 | 37.6 | 0.22 | 2026-06-29 09:58:00 · 23m 35s | |
| CSGO-xQ4tS-LZbNW-wVzui-PNJQr-ECBcO | 7/8/2 | 39.0 | 0.77 | 2026-06-29 09:19:04 · 21m 18s | |
| CSGO-vraFc-DB2HF-sXYec-NwwPz-FB6iL | 10/17/1 | 68.1 | 0.67 | 2026-06-22 12:50:02 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.