Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rkLLA-sqhXN-tOsmf-yQiv3-ZC9WB | 14/5/3 | 89.6 | 1.69 | 2026-06-29 19:30:37 · 25m 45s | |
| CSGO-P7pUV-YPuLx-4UFvZ-kSA5b-VjmbN | 13/21/7 | 40.8 | 0.65 | 2026-06-29 18:10:50 · 41m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.