Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J2yMh-3SPYq-EhbTO-8do6o-HOH8D | 6/14/1 | 54.1 | 0.34 | 2026-07-05 18:51:36 · 28m 15s | |
| CSGO-mWOHJ-tTAuz-EamE8-dMD2o-3h9GJ | 10/12/6 | 66.9 | 1.00 | 2026-06-29 18:12:58 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.