Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xZ8aN-W2bSO-T56hU-Nx5Hv-b2VjM | 11/16/4 | 66.7 | 0.76 | 2026-07-03 20:21:26 · 41m 50s | |
| CSGO-vAFZc-KDXEz-tdUtK-RJMFM-HoRqJ | 12/16/4 | 72.9 | 0.88 | 2026-06-29 18:39:41 · 31m 19s | |
| CSGO-rpYXT-XDC5A-me3aP-NoedT-u7GaA | 14/12/4 | 84.9 | 1.34 | 2026-06-22 22:00:51 · 29m 40s | |
| CSGO-YkEMS-CM23Z-VTPSx-im9NV-4RwLA | 11/13/4 | 65.1 | 0.97 | 2026-06-22 21:02:05 · 45m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.