Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AfeVa-Fn5F8-29yJX-nipHw-cqA6Q | 9/18/3 | 48.4 | 0.63 | 2026-07-03 18:33:34 · 38m 5s | |
| CSGO-KfNR5-PGkH7-xjtep-EF4bz-RrSnB | 19/15/5 | 93.4 | 1.29 | 2026-06-26 18:38:23 · 39m 53s | |
| CSGO-TQtJi-6ZZeJ-ZmeRK-ha6ee-muW5F | 15/16/4 | 83.4 | 1.12 | 2026-06-25 19:28:41 · 29m 14s | |
| CSGO-CassM-svtSq-yVYxZ-rick6-SVKaA | 9/16/4 | 77.2 | 0.63 | 2026-06-17 20:01:44 · 27m 47s | |
| CSGO-ce88M-Gma2y-zkAuE-YbLfR-Mm7iL | 11/19/6 | 66.0 | 0.73 | 2026-06-15 20:23:00 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.