Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y5RQe-ERkAb-UdKTi-i7rc5-HLtCQ | 16/16/9 | 88.4 | 1.15 | 2026-06-30 20:25:09 · 36m 55s | |
| CSGO-T7KGv-jQR5j-SFcNx-EGNzH-VTTrC | 19/15/9 | 95.0 | 1.35 | 2026-06-30 19:43:17 · 36m 5s | |
| CSGO-NhSj3-dcXvX-BTZ6p-zzLMS-6a4mA | 9/12/4 | 55.5 | 0.77 | 2026-06-27 21:04:16 · 31m 17s | |
| CSGO-SOtDA-Hj2Kw-BrfdO-HnjKD-QdvLA | 16/23/12 | 59.6 | 0.83 | 2026-06-27 20:03:44 · 52m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.