Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UXnOT-kByA5-QVOfm-csZ5D-bxfvN | 23/19/7 | 84.9 | 1.19 | 2026-07-05 17:27:26 · 47m 30s | |
| CSGO-j5Nzr-5UZLU-w954o-vK8m3-Sz8rN | 15/14/3 | 98.8 | 1.33 | 2026-07-03 17:34:56 · 26m 0s | |
| CSGO-WLBBb-FwPDc-UqTkt-CfCYr-JiRFE | 10/14/5 | 59.4 | 0.83 | 2026-07-01 22:13:15 · 27m 36s | |
| CSGO-eEM2L-ndeqP-wv8qv-TpPVG-5SsuL | 15/10/6 | 86.3 | 1.36 | 2026-07-01 21:40:30 · 28m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.