Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-skXbY-zDX7D-UtJW7-tLVjx-vzYUN | 28/18/8 | 121.4 | 1.70 | 2026-07-06 00:57:44 · 38m 4s | |
| CSGO-TFz6r-UhiD4-wjOOV-xe8EW-nuGvM | 30/15/6 | 118.5 | 1.79 | 2026-07-05 00:14:28 · 41m 33s | |
| CSGO-VA6y4-pPmBh-AyjMM-AQdYx-RMwzF | 11/22/11 | 69.9 | 0.73 | 2026-07-01 20:09:48 · 41m 57s | |
| CSGO-J3EV2-2tjs9-WZKNE-YCtfQ-ZR9jE | 19/23/6 | 74.5 | 0.97 | 2026-06-23 23:06:50 · 52m 13s | |
| CSGO-cS3tU-ew6wZ-Bm28N-JQbc3-dfVvD | 20/13/5 | 102.8 | 1.58 | 2026-06-22 20:16:19 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.