Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-43.5%Peak single-match outcome anomaly 45.1/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 2.27 across 4 of our matches (penalty scales above 1.4)
11.3% of kills through walls across 4 analyzed matches (penalty scales above 4%)
19.8% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ropSw-2MWky-6aujR-TkX4W-QQksF | 31/14/4 | 120.5 | 1.88 | 2026-07-01 21:53:44 · 38m 24s | |
| CSGO-RJmQO-zw8NJ-uKjTZ-qiDyX-EQM6H | 30/15/8 | 149.9 | 1.96 | 2026-06-29 07:33:56 · 29m 26s | |
| CSGO-jbU22-rhjjb-wwCqv-5irQ7-GAzpH | 24/13/15 | 153.2 | 2.05 | 2026-06-25 21:42:04 · 36m 17s | |
| CSGO-SKzAa-tz7MV-3aSaM-UntNp-d34uC | 21/7/2 | 124.3 | 2.06 | 2026-06-12 05:50:44 · 25m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.