Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abJSb-QRow7-AupJG-cS2eL-P9zkG | 13/9/0 | 63.4 | 1.15 | 2026-07-06 18:18:17 · 28m 8s | |
| CSGO-dXyFw-JCfpe-uVxhe-FssAr-bNmkP | 26/15/3 | 104.4 | 1.63 | 2026-07-05 17:50:13 · 40m 55s | |
| CSGO-PCD6x-5FZTj-WyYpX-W4FNY-QQksF | 25/12/5 | 92.9 | 1.68 | 2026-07-02 19:27:14 · 42m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.