Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tsz2R-pTRDs-eDqvu-q7aS5-HVMfN | 14/17/7 | 75.5 | 1.00 | 2026-07-04 23:10:17 · 34m 39s | |
| CSGO-ieBb8-QWLzX-7R4ep-zA6cN-2aUeL | 3/20/4 | 24.5 | 0.13 | 2026-07-04 22:17:08 · 33m 17s | |
| CSGO-hJWJp-B8WSc-XxFLc-qh24P-e7PVP | 6/12/6 | 43.8 | 0.59 | 2026-07-04 21:43:31 · 28m 20s | |
| CSGO-DDo5L-ECdDj-PW3SE-oymEt-nCHCF | 14/20/2 | 48.8 | 0.68 | 2026-06-21 20:11:32 · 36m 38s | |
| CSGO-o8Oce-Onzff-yj5Bt-BQKak-WXEFN | 7/18/1 | 37.9 | 0.34 | 2026-06-21 15:10:12 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.