Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4UtXm-QYGwD-rLAus-oaG6j-ZOQmH | 18/13/2 | 81.3 | 1.26 | 2026-06-28 18:20:20 · 30m 33s | |
| CSGO-LcSad-yqhj5-TpdNU-NKYM7-moi9Q | 19/15/5 | 84.5 | 1.29 | 2026-06-28 15:07:16 · 31m 5s | |
| CSGO-OfO7V-qJERM-5XpFd-ByS6W-v5TCP | 19/20/15 | 84.7 | 1.14 | 2026-06-18 12:28:40 · 39m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.