Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q3aTH-OuH3P-UqM5T-uSq76-PeS8N | 20/16/5 | 97.8 | 1.37 | 2026-06-30 17:48:33 · 35m 33s | |
| CSGO-cKuOR-QUf5H-neTiF-paQCe-t5cVG | 18/16/3 | 90.9 | 1.08 | 2026-06-28 11:23:07 · 27m 55s | |
| CSGO-NXLQ3-YysPm-RJ28u-Z8pox-f25qB | 19/17/5 | 85.0 | 1.27 | 2026-06-25 19:57:52 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.