Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iUGJe-E3J6Z-CEUq6-DNo2V-rPdKP | 24/14/10 | 121.5 | 1.76 | 2026-07-01 20:35:58 · 34m 18s | |
| CSGO-GpJGf-54HLh-w5Rn3-DMWG9-nKMkO | 17/17/8 | 91.5 | 1.21 | 2026-07-01 19:02:33 · 34m 41s | |
| CSGO-vwKzm-TbfNf-5CfGx-rBCdP-P8o3B | 15/17/8 | 72.1 | 1.11 | 2026-06-27 09:38:31 · 38m 39s | |
| CSGO-3zZM2-7Mu3n-ZQkoh-ohfSt-UXOYE | 19/16/6 | 91.7 | 1.30 | 2026-06-21 12:03:47 · 39m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.