Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KVwmp-BHzz4-erGoF-sPXqE-J9tvE | 16/22/8 | 83.5 | 0.90 | 2026-07-04 19:55:08 · 53m 59s | |
| CSGO-nTL2x-mRc3A-NAPyH-45Sxh-iiQZQ | 11/19/3 | 54.1 | 0.62 | 2026-06-28 05:16:33 · 41m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.