Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NLMon-cdQFz-2ChqR-99od9-nKMkO | 4/13/3 | 47.5 | 0.19 | 2026-06-27 18:21:23 · 14m 15s | |
| CSGO-CFChZ-aJsxO-HmkZt-P5JhR-Q8urD | 18/8/4 | 126.4 | 1.93 | 2026-06-27 15:13:33 · 24m 3s | |
| CSGO-bzoeK-8VZ2q-w38sU-JVuKF-FJiPK | 13/15/4 | 80.1 | 1.13 | 2026-06-10 11:52:38 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.