Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8i8Pz-ZwNu4-AW2qk-5FZ6P-ybqhH | 16/15/2 | 92.0 | 1.27 | 2026-07-05 19:13:01 · 26m 52s | |
| CSGO-LYSDd-d7few-5fRMV-OOSTf-ttB3J | 17/13/6 | 71.9 | 1.32 | 2026-07-04 17:52:31 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.