Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sDjb9-7rb2L-9C9Fj-YXJ28-eAFKO | 12/18/8 | 62.7 | 0.81 | 2026-07-01 16:14:41 · 38m 7s | |
| CSGO-azAnK-5vBLM-Wzzwv-eGpcs-f3acP | 15/19/6 | 96.8 | 1.09 | 2026-06-25 21:22:03 · 38m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.