Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2rzjn-QWABL-UL3tf-TMPeb-C6mAL | 20/16/8 | 97.1 | 1.32 | 2026-07-03 18:21:11 · 36m 53s | |
| CSGO-iMxMt-y9F3V-d7yKK-hErTH-KdWXC | 11/18/9 | 88.9 | 0.93 | 2026-06-30 18:31:03 · 30m 51s | |
| CSGO-eCmsT-CsiNQ-bBsej-8peBm-MEuWK | 19/16/4 | 89.9 | 1.27 | 2026-06-29 18:26:29 · 30m 10s | |
| CSGO-559cL-aLvNb-PVvcP-Xrod9-3Aw5G | 22/20/11 | 91.4 | 1.28 | 2026-06-27 15:59:55 · 44m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.