Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2zzEN-dHcoe-oVqxU-2kJik-mOpYF | 12/15/1 | 76.8 | 0.84 | 2026-06-22 21:57:30 · 27m 12s | |
| CSGO-LpMie-a7cRJ-4DZm5-RDPYZ-8ZPmH | 11/17/2 | 60.0 | 0.76 | 2026-06-18 10:06:55 · 37m 15s | |
| CSGO-2erJq-Ymkhz-qL2CF-BJxds-jDWPA | 9/25/8 | 44.9 | 0.49 | 2026-06-16 18:05:29 · 47m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.