Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ay7Oc-XiJXZ-HfbNs-vOtNy-zMOcF | 10/11/5 | 56.3 | 0.79 | 2026-07-04 20:05:35 · 39m 18s | |
| CSGO-9idDC-E2nLR-NUBLp-k6nNy-CNnQD | 21/19/5 | 95.8 | 1.22 | 2026-06-30 17:03:33 · 41m 52s | |
| CSGO-kJQh5-ZLj5H-586h5-nKLnT-8aaUN | 16/17/7 | 97.6 | 1.16 | 2026-06-29 19:26:49 · 28m 39s | |
| CSGO-7nnRY-UwjFp-xaH35-QVjuT-jHR7B | 18/15/3 | 91.2 | 1.29 | 2026-06-28 17:16:59 · 31m 23s | |
| CSGO-7BqFo-nehcq-DanhH-Gh2Oo-7NKDR | 12/12/3 | 55.9 | 1.05 | 2026-06-25 18:22:41 · 25m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.