Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OKVTp-TY8s5-JuB5G-AHsmF-V9jbN | 15/18/5 | 70.8 | 0.94 | 2026-07-05 15:34:15 · 39m 31s | |
| CSGO-aCTPp-cyLxS-iUT9p-SMVJy-FMXDJ | 16/12/0 | 69.5 | 1.09 | 2026-07-01 12:34:36 · 32m 40s | |
| CSGO-U4PLr-AEsCG-QQGiZ-BeUoZ-NGXbD | 22/19/3 | 77.0 | 1.15 | 2026-06-24 06:30:11 · 45m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.