Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PiCE6-aRPXZ-ZPJ8q-uYFR9-mKurD | 4/13/2 | 52.9 | 0.26 | 2026-06-30 19:00:18 · 19m 4s | |
| CSGO-NCWxM-vmJj2-GLUdh-apa4r-oNBYN | 23/13/3 | 117.3 | 1.71 | 2026-06-25 15:29:57 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.