Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o3i6d-ncU8T-HJj2C-2AHXs-yCfyC | 16/17/7 | 95.0 | 1.24 | 2026-07-03 19:23:26 · 33m 35s | |
| CSGO-ZOCei-tFCas-29L8Y-fmzxs-xCZAB | 23/9/4 | 125.7 | 2.02 | 2026-07-03 18:56:28 · 23m 55s | |
| CSGO-WShGN-76S6P-od4aw-TZrYA-nKurD | 15/14/7 | 96.8 | 1.20 | 2026-06-30 01:26:26 · 26m 11s | |
| CSGO-OyakL-dXhKt-VXfJQ-ZvNt9-ZKV5F | 17/4/2 | 112.8 | 2.01 | 2026-06-30 01:01:06 · 18m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.