Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VcRcy-2GnPQ-5CUTR-WGqAt-QsXfE | 16/16/6 | 69.7 | 1.08 | 2026-07-02 00:23:35 · 33m 14s | |
| CSGO-peWi5-ScafW-KOEsH-zwJz6-9erdA | 8/12/0 | 80.3 | 0.81 | 2026-06-29 22:10:17 · 16m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.