Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c4uwa-eFVrw-A39VZ-9xLyj-WEDVF | 10/19/3 | 50.3 | 0.51 | 2026-07-04 20:34:47 · 41m 45s | |
| CSGO-hTAkz-uqTuX-MDrri-zmoor-q3SiA | 3/13/2 | 29.7 | 0.27 | 2026-07-01 14:27:00 · 21m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.