Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ja5oy-Paxjz-rMwzd-GQzez-2B3xK | 18/15/8 | 96.6 | 1.36 | 2026-06-27 23:11:09 · 34m 39s | |
| CSGO-A6dQj-6SkEQ-QJv6q-BXDpV-jvV9G | 17/17/12 | 89.5 | 1.24 | 2026-06-18 20:45:51 · 42m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.