Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q3Nye-f7qaG-jQQfk-Vj5rT-nmheC | 6/15/1 | 49.2 | 0.42 | 2026-07-06 04:53:27 · 23m 43s | |
| CSGO-Xzocv-VXc8F-cROFb-ydS2y-RrSnB | 14/7/1 | 84.2 | 1.61 | 2026-07-06 04:27:01 · 21m 19s | |
| CSGO-acYfe-AnzQ3-DkH3V-DxCrQ-WawDK | 9/18/12 | 87.9 | 0.94 | 2026-07-06 03:51:08 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.