Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2YnV8-ZAP7A-w7cZo-dYkjU-A7QBD | 8/19/7 | 46.6 | 0.61 | 2026-07-03 13:47:20 · 40m 58s | |
| CSGO-B9352-wEoT9-kS4uN-777HD-RdNEL | 15/11/3 | 73.4 | 1.28 | 2026-07-03 13:10:31 · 33m 22s | |
| CSGO-KvR8v-kWySz-OUsFM-Oqjri-ZOQmH | 10/26/6 | 47.3 | 0.42 | 2026-06-29 20:34:24 · 62m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.