Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-anQJC-mB6Mf-uR5DK-Lkswz-2MUSH | 16/21/5 | 63.2 | 0.88 | 2026-07-03 14:31:05 · 37m 57s | |
| CSGO-WzEo4-XhJVC-Ybb3m-8PfYX-462NF | 9/13/3 | 50.3 | 0.74 | 2026-06-29 15:10:57 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.