Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mL8GK-O54vn-XKQU3-czFEN-Pn6nM | 17/11/1 | 95.6 | 1.47 | 2026-06-29 13:28:45 · 29m 36s | |
| CSGO-XEehM-cDmta-8QGqp-FZXiT-ekAUM | 22/10/5 | 81.5 | 1.54 | 2026-06-26 20:52:26 · 44m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.