Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hshGL-mUdLz-oXdGB-eieVH-fxF4C | 5/18/5 | 35.8 | 0.38 | 2026-07-03 21:36:10 · 40m 43s | |
| CSGO-B6qWS-sv59t-upb6e-TkEz8-3yTaK | 15/19/2 | 50.3 | 0.84 | 2026-07-02 09:48:57 · 37m 42s | |
| CSGO-tbWj4-6SBRH-WVVEP-xMsdO-LwSOG | 24/8/4 | 96.6 | 2.09 | 2026-07-02 09:17:20 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.