Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ffWsR-Dxp4Y-eGWZV-parT5-ZympQ | 17/12/8 | 101.7 | 1.46 | 2026-07-03 20:24:36 · 28m 19s | |
| CSGO-xtLT5-WmTxQ-xw2cJ-2jZVC-wTY2Q | 20/17/3 | 85.5 | 1.27 | 2026-07-01 21:30:37 · 33m 51s | |
| CSGO-GvzpO-wORoh-HSDYK-sStpp-oXc3K | 15/17/5 | 87.2 | 1.04 | 2026-07-01 20:53:47 · 33m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.