Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aQ6dP-iZtjq-Tsce4-Owwir-Q4zAC | 12/16/3 | 63.9 | 0.87 | 2026-07-03 22:18:09 · 39m 48s | |
| CSGO-NqERQ-5YsOQ-hTKcy-GCdqF-U9JjC | 8/12/3 | 52.5 | 0.81 | 2026-07-01 20:32:22 · 26m 25s | |
| CSGO-ThW2r-9koQr-OzPAP-k7AU4-LeYwP | 14/14/2 | 48.6 | 0.90 | 2026-07-01 19:58:26 · 31m 58s | |
| CSGO-Z8NEM-tnMCC-Gu8xi-7Lsmx-FWzfF | 9/16/4 | 58.1 | 0.80 | 2026-07-01 19:25:56 · 24m 0s | |
| CSGO-Xh9Qq-HU8Yb-hF5y8-uy7bP-AwAQL | 10/10/7 | 77.4 | 1.22 | 2026-07-01 18:56:24 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.