Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGdLS-2SC9N-EArEB-Xkaro-ZXfWA | 7/15/3 | 57.9 | 0.60 | 2026-07-03 22:18:46 · 21m 58s | |
| CSGO-KmzYP-ZqFK4-mmaHE-pPHku-4f4NF | 17/21/1 | 69.8 | 0.85 | 2026-07-03 21:16:14 · 37m 28s | |
| CSGO-JRq2H-GRPnf-bBaEo-MJwnu-N3MAK | 17/17/2 | 80.3 | 1.05 | 2026-06-27 00:29:43 · 38m 4s | |
| CSGO-UBdcx-WvmiG-mqYb3-RAea7-xeYfE | 16/14/1 | 86.2 | 1.10 | 2026-06-26 23:45:51 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.