Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tpNVk-Ld6Gn-qBRuT-r6Atb-kESyL | 24/14/3 | 92.5 | 1.56 | 2026-07-05 13:29:04 Β· 32m 45s | |
| CSGO-2zpqd-eOWRB-nNEXB-dm823-SVddJ | 18/19/4 | 74.2 | 1.00 | 2026-07-03 18:06:47 Β· 40m 21s | |
| CSGO-a3MV6-kmYfx-5OnNW-RHP9O-p7GaA | 13/16/4 | 81.4 | 0.89 | 2026-07-02 18:47:02 | |
| CSGO-NanCy-fjCyq-WtcMx-TUajC-cpEVF | 31/19/8 | 102.8 | 1.57 | 2026-07-01 21:02:55 Β· 42m 51s | |
| CSGO-h8Zfw-9h352-Mx8T2-ib5uR-r7oJN | 25/14/6 | 126.7 | 1.72 | 2026-06-27 22:15:29 Β· 29m 0s | |
| CSGO-Xrfou-DTQrh-BOLTt-ZfESX-bQAfD | 18/12/6 | 98.1 | 1.43 | 2026-06-26 17:25:46 Β· 33m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.