Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68LP6-QdxZO-LSKWQ-LmYak-MEuWK | 16/14/2 | 89.5 | 1.16 | 2026-07-01 12:21:37 · 31m 3s | |
| CSGO-RcDCD-HMADG-5EmLR-niTEf-tF7yD | 12/7/3 | 75.7 | 1.42 | 2026-06-30 21:06:45 · 24m 11s | |
| CSGO-Dq2Uf-vcSnk-MQJoB-WDRYX-oaM2G | 12/9/6 | 68.2 | 1.30 | 2026-06-30 20:41:07 · 22m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.