Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T2KVH-cvsNm-VrXdH-4XxFu-KX6ZJ | 14/6/5 | 92.4 | 1.63 | 2026-07-01 19:23:33 · 27m 34s | |
| CSGO-2fQWp-z4Nc3-p39xs-tt8NW-QaDND | 11/11/3 | 59.2 | 1.04 | 2026-06-26 22:09:50 · 25m 10s | |
| CSGO-yaHPT-7b4z4-MeWVv-j4kZB-3oZEC | 23/12/3 | 101.8 | 1.64 | 2026-06-26 19:38:46 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.