Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vewzZ-TmOVD-oj32O-JOkCw-MrSnB | 15/14/5 | 86.0 | 1.11 | 2026-07-04 00:28:24 · 36m 12s | |
| CSGO-omAwF-9MDEu-D5ZNw-KP84C-RpphH | 24/13/8 | 97.2 | 1.59 | 2026-06-30 22:30:11 · 36m 41s | |
| CSGO-Tr65o-MRznq-WTLr5-RXtG6-Wz23L | 13/16/5 | 54.1 | 0.83 | 2026-06-30 01:15:27 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.