Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bvZpP-LCqWT-W7eOq-pOEfM-hbRuK | 13/19/6 | 73.4 | 0.89 | 2026-07-07 14:40:50 · 33m 56s | |
| CSGO-TuOqJ-zyd9b-FXPmq-KNbDy-zePNN | 13/18/7 | 84.9 | 0.93 | 2026-06-30 16:22:36 · 35m 0s | |
| CSGO-kyWVq-JuBVt-wLFH3-iMAic-cZrKG | 16/15/7 | 85.9 | 1.26 | 2026-06-29 05:30:35 · 33m 41s | |
| CSGO-ciKOj-bQnc4-k2E4C-ANy6f-PjNpP | 29/20/11 | 100.8 | 1.46 | 2026-06-25 20:47:15 · 53m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.