Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HSMBX-FJRWU-WntL6-EjLz5-PquaL | 16/7/3 | 101.0 | 1.63 | 2026-07-05 00:20:33 · 27m 36s | |
| CSGO-7aCft-6Xk9x-mJS76-DRZFK-m9hWA | 12/17/6 | 60.4 | 0.79 | 2026-07-04 20:42:07 · 35m 38s | |
| CSGO-vKSVf-eff8V-hAvvz-DxLGW-vvuvE | 14/11/4 | 82.6 | 1.21 | 2026-07-04 17:11:21 · 31m 12s | |
| CSGO-swTRm-Rx3ZX-h3qbX-RiALV-3ZPmH | 7/15/4 | 60.3 | 0.62 | 2026-07-03 03:28:53 · 25m 16s | |
| CSGO-N4jZQ-DimNs-Dqn73-pfuzV-T6TvD | 3/12/4 | 37.3 | 0.45 | 2026-06-23 22:35:12 · 26m 17s | |
| CSGO-2hzf2-wNaka-viBtj-GBihe-9jmMC | 10/11/8 | 72.9 | 0.99 | 2026-06-16 10:59:23 · 37m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.