Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8WxTR-iF9Fv-2iz9X-FXJL4-seYfE | 30/16/10 | 141.0 | 1.92 | 2026-07-05 09:37:32 · 36m 19s | |
| CSGO-RSaN8-Xqth4-AKD7P-S4aRr-sDTuK | 18/16/0 | 89.8 | 1.10 | 2026-07-01 19:48:49 · 29m 45s | |
| CSGO-zmyCn-J8Qy8-zzGUH-AfZAL-Z9JjC | 8/15/3 | 53.2 | 0.61 | 2026-06-28 18:01:59 · 30m 52s | |
| CSGO-J2QHE-AFGqC-PKPKt-fF2yu-KCBcO | 9/16/2 | 39.8 | 0.64 | 2026-06-24 19:12:33 · 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.