Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QL4tR-4hrLD-sbs4k-bRmbh-DFAkE | 19/15/3 | 90.9 | 1.34 | 2026-07-06 16:49:59 · 31m 8s | |
| CSGO-kfxwW-84Cjq-JBHop-fWKEe-YjEuA | 10/17/2 | 49.1 | 0.63 | 2026-07-03 14:52:14 · 32m 28s | |
| CSGO-rm7Sx-Hp9W4-FtWcE-kW94j-uXNtQ | 16/19/3 | 83.7 | 1.08 | 2026-07-03 08:02:13 · 36m 35s | |
| CSGO-bpZde-jVkHc-QnPEd-M8PUZ-G7WzE | 14/14/6 | 90.3 | 1.20 | 2026-07-02 18:47:42 · 31m 48s | |
| CSGO-2zV6j-jVxz6-ezi5T-d7Sxf-9jmMC | 8/14/4 | 40.8 | 0.70 | 2026-06-29 16:22:01 · 28m 51s | |
| CSGO-hkzq8-3L8bw-i2u26-AtsFR-EJyXD | 16/21/4 | 89.1 | 0.98 | 2026-06-27 18:34:41 · 32m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.