Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2CHao-GYyc7-55wSx-KhGr3-zpe8E | 9/18/7 | 56.5 | 0.59 | 2026-07-03 21:50:08 · 40m 45s | |
| CSGO-Zs3Jp-yGfcA-qfCch-WpAkA-uT2JE | 9/13/3 | 77.1 | 0.81 | 2026-07-03 12:18:18 · 11m 51s | |
| CSGO-Bhv6Y-JLE3N-uafip-bCcjD-EdWXC | 8/10/7 | 58.5 | 0.94 | 2026-06-29 09:58:00 · 23m 35s | |
| CSGO-x2v8y-Kvhi2-K8YKF-CNJUE-s9ROG | 24/14/4 | 106.7 | 1.69 | 2026-06-16 12:15:07 · 27m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.