Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZhMe-8MFZo-S9Gqp-6eHrA-udTnB | 19/18/9 | 99.4 | 1.29 | 2026-07-03 23:10:58 · 41m 27s | |
| CSGO-9zvOe-hm5o6-QZv34-D4ihr-iWRKF | 18/16/8 | 96.1 | 1.40 | 2026-06-29 21:08:16 · 39m 19s | |
| CSGO-ph6mN-qdqMZ-Yi9Hh-FGStd-5OxDK | 14/10/8 | 116.3 | 1.55 | 2026-06-28 19:47:40 · 22m 18s | |
| CSGO-sZ2sD-ZnLac-Gm9vk-ZmKHW-XvmHB | 12/15/6 | 69.7 | 1.02 | 2026-06-22 21:52:20 · 27m 52s | |
| CSGO-rxEL4-RqFab-RJrvd-v4Ywq-aNLsE | 13/15/4 | 81.4 | 0.93 | 2026-06-16 19:07:32 · 27m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.