Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yzVO6-4Pab5-NKTXO-zPqZJ-GJpEM | 11/12/3 | 63.8 | 0.98 | 2026-07-01 17:59:58 · 25m 11s | |
| CSGO-Xbfo7-uVRrp-VsBqc-b2dfr-TrJTK | 14/15/3 | 65.6 | 0.97 | 2026-06-23 21:21:04 · 32m 30s | |
| CSGO-HZnJU-QEvr8-UGBas-5xex2-VWJeB | 8/18/3 | 38.5 | 0.46 | 2026-06-23 16:34:49 · 35m 2s | |
| CSGO-FQaUa-ecTpy-WdXkB-sbrvr-f3acP | 19/15/4 | 88.4 | 1.39 | 2026-06-23 15:33:49 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.