Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9vjDq-jMNoP-hqxov-6dqYP-nbRuK | 14/17/5 | 60.4 | 0.88 | 2026-06-28 19:50:07 · 34m 53s | |
| CSGO-y5XGN-vPzeU-V4QNL-RCYbJ-mcWoN | 19/13/3 | 99.6 | 1.37 | 2026-06-28 19:02:35 · 31m 40s | |
| CSGO-Ni3jR-7wV26-ZWXHO-hsYXK-ZxqFF | 14/15/3 | 79.5 | 1.18 | 2026-06-21 12:25:17 · 28m 24s | |
| CSGO-MujjA-iyx6Z-qYBoN-hVW7G-59qBE | 15/15/4 | 88.2 | 1.13 | 2026-06-21 11:50:11 · 30m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.